Dax started in the video game industry in the late 1990’s. During his tenure in the industry, Dax pioneered game systems design at multiple independent and AAA studios while refining and defining the sub-discipline. In recent years, he has become a Course Director at Full Sail University, specializing in teaching new students the concepts and tools of the Systems Designer. Selection of Game Design Credits Star Wars: Obi-Wan, Systems and Level Designer Star Wars: Jedi Starfighter, Systems and Level Designer, QA Liaison Star Wars: Bounty Hunter: Systems and Level Designer Gladius: Systems Designer Syphon FIlter franchise: Lead Designer & Systems Designer Spider Man 3: Lead Systems Designer Marvel Ultimate Alliance 2: Lead Systems Designer Guitar Hero 7: Systems Designer Studio Lead Systems Designer for Row Sham Bow Games Systems Design Consultant for multiple current projects Education Background Full Sail University Course Director since 2013 Created new curriculum for level design students Created new curriculum and multiple classes for systems design students Teaches introduction to systems design currently Teaches methods included in this book to students on a daily basis Teaches curriculum design to junior faculty
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