Practical Rendering and Computation with Direct3D 11
Kindle电子书
US$50.36was: US$62.99
Jason Zink has had a irresistable interest computer graphics for over 10 years. Over this time period, he has contributed chapters to the ShaderX and Game Programming Gems series, the GameDev.net Book collection, and co-authored an online Direct3D 10 book, in addition to publishing several online articles. He has developed and maintains the Hieroglyph 3 open source rendering library, and continues to expand and improve on it. He is also a regular member in the GameDev.net community, where he maintains a development journal and also serves on its editorial review board. His contributions to the community have been recognized with the Microsoft Most Valuable Professional award in DirectX for 2009 and 2010.
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