Paul Martin Eliasz is an experienced Senior Technical Artist, Educator, and Consultant, with a 12-year background experience in 3D CGI and real-time game engine expertise. He leads his own studio, specialising in the development of 3D gamified applications tailored for web streaming (pixel streaming), VR, Virtual Production, XR, and various computer platforms. Throughout his career, he has contributed to multiple projects for esteemed clients such as Netflix and Bentley, and has provided consulting services to various companies and studios, including Outernet Global and PureWeb. Currently, he is actively involved in mentoring and educating for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson and Epic Games EMEA. Additionally, he occasionally conducts educational sessions in universities across the UK and creates customised educational content for aspiring Unreal Artists and Unreal Tech Artists who want to work in Games, Virtual Production space and film industry.
阅读完整简历