2D Game Collision Detection: An introduction to clashing geometry in games
Kindle电子书
US$0.00
Thomas Schwarzl was born in Bad Aussee, Austria, in 1981. He has a degree in Software Engineering and worked for six years in the arcade games industry. In 2012 he published his first book "2D Game Collision Detection". In 2010 Thomas founded his own game development company "Black Golem". Due to being a one-man show, he is involved in every aspect of game development like game design, programming, 2D graphics, 3D modeling and marketing. But his favorite occupation is still cranking out code all night while sipping black tea. Today Thomas resides in the European Alps, right in the heart of Austria.
阅读完整简历