The Settlers of Catan
购买选项和加购商品
- 玩家:3-4,游戏时间:90 分钟
- 尺寸:9.25" 高 x 11.5" 宽 x 3" 深,发货重量:2.25 磅
- 卡坦岛的殖民者很有趣,易于学习,并让高级球员保持在脚趾上
购买此商品的顾客也同时购买
产品信息
商品尺寸 | 7.92 x 29.51 x 23.83 cm |
---|---|
商品重量 | 1.36 Kilograms |
ASIN | B000W7JWUA |
型号 | MFG3061 |
国内库存编号 | 7820-01-628-9433 |
厂商推荐适用年龄 | 10 - 14 岁 |
亚马逊热销商品排名 | 商品里排第111,398名玩具和游戏 (查看玩具和游戏商品销售排行榜) 商品里排第4,338名桌游 |
用户评分 |
4.7 颗星,最多 5 颗星 |
制造商是否已停产 | 否 |
发布日期 | 2007年11月8日 |
制造商 | Mayfair Games |
商品描述
内容简介
您可以多快搭配? 这就是闪烁的关键。 形状、计数或颜色 - 任何方式都可以搭配它,快速去除卡片。 你需要一个尖锐的眼睛和快速的手来赢得这个闪电般的游戏! 玩所有卡片以赢得快速火配对动作 很棒的旅行游戏,也包括 60 张符号卡和说明,用于常规和快速游戏。
Amazon.com
The Settlers of Catan from Mayfair Games is an award-winning strategy game where players collect resources and use them to build roads, settlements and cities on their way to victory. The board itself is variable, making each game a little different from the next. Each round of The Settlers of Catan is intended to keep three or four players ages 10 and above engaged for up to 90 minutes.
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The game map changes every time for an endless variety of play. View larger.
Settlers of Catan engages both children and adults, garnering best-seller status in both Germany and the US. View larger. What We Think
Fun Factor:
Durability:
(what this means)
The Good: Engaging strategy game that's different each time you play
The Bad: Requires three or four players
In a Nutshell: The Settlers of Catan is fun, easy to learn, and keeps advanced players on their toes At a Glance
Ages: 10 and up
Requires: Three or four players
On the Road to Settlement
The game rules and almanac booklet sets out four pages of guidelines for getting started. Don't worry, the rules are straightforward and the four pages include plenty of illustrations. There's a starting map that shows a well-balanced set-up for beginners to follow and directions that allow more advanced players to lay out the map of the island at random. You'll have to pop the die-cut components of the game out of their cardboard holders before you play your first game.
The almanac portion of the booklet is laid out alphabetically, so while playing you can find answers to specific questions quickly. Useful entries remind you exactly what role pieces like the robber play, how actions like maritime trade work, and how to set up the board or finish the game.
Exploring and Developing Catan
The board consists of 19 terrain hexes surrounded by the ocean. Each type of terrain produces a different type of resource: brick, wool, ore, grain or lumber. There's also a desert hex that produces no resources. As the game progresses, players use resources to build roads along the edges of these hexes and settlements or cities on the intersections where three hexes meet. Each player begins the game with two settlements and two roads.
Each player's roll of the dice causes certain hexes to produce resources, which you collect if you have a settlement on one of them. On your turn, you'll use various combinations of the resources you've acquired to build new roads and settlements, upgrade settlements to cities, or purchase development cards. The ability to trade resources with other players adds a new level of strategy and ensures that the game includes lots of interaction between players. You can also trade without worrying about other players using an unfavorable maritime trade rate. Elements including a robber piece that lets you steal from other players and a variety of development cards add intrigue to the game.
The objective of The Settlers of Catan is to be the first one who collects 10 victory points. Each settlement is worth one victory point and each city is worth two victory points. You can also earn victory points by holding the "Longest Road" card, the "Largest Army" card, or special victory point development cards.
Best-Selling Game of the Year
It's easy to see why The Settlers of Catan has been recognized as a best-selling Game of the Year in both Germany and the U. S. We found this game to be fun and engaging for both children and adults, and the variable nature of the playing field really made us want to play again and again. When we started pausing to contemplate our opponents' strategy and factoring the probability of different dice rolls into our moves, the game sometimes took longer than expected, but we were so engrossed we didn't even notice until it was all over.
Due to the widespread popularity of the original game, several expansion sets (sold separately) are available that allow you to explore new aspects of the game or add more players. The only downside to this game is that you need to have either three or four players to play, so it's great that expansion sets are available that will allow you to add players.
What's in the Box
Six sea frame pieces, 19 terrain hexes, nine harbor pieces, 18 circular number tokens, 126 game cards, 16 cities, 20 settlements, 60 roads, two dice, a robber and a rules and almanac booklet.
重要信息
免责声明
All pieces are included and all contents are in excellent condition. Box has light wear around the corners. Ships within 24 hours. T-80
箱内物品
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Despite it's towering role in the recent history of the hobby, among serious gamers, it's fashionable to proclaim Settlers of Catan to be overrated, or a fun but shallow offering. Also, among American gamers, there is a rising contempt for the occasionally anodyne themes of Eurogames, and Settlers is practically synonymous with the style.
Nevertheless, I feel that all these criticisms are misguided, and Settlers of Catan is a once-a-generation classic for a reason. For a number of reasons, actually, which I will outline for you here:
1. Balance
Settlers of Catan is shockingly balanced for a game that relies so heavily on dice. The secret sauce of Catan - and this is going to come up again - is the social dimension. In any game of four players, the ability to gang up on a leader ends up flattening out a lot of the randomness.
By the way, and this is a quick aside, Settlers of Catan should be played with four players. Fewer players throws off the balance and flow a little, and two is barely tenable. I've played with five and six players via the expansion, and it does as good a job as it could, but the truth is that four-player Catan is the way to go.
2. Accessibility
Part of the appeal of Eurogames is that they are designed for a more family-oriented market. Settlers of Catan has extremely simple rules that can be explained to a child, or a tipsy uncle. There are no adult or controversial themes that could alienate any audience I can think of (dice haters?). Nobody is eliminated, and the balancing that comes with the social dimension can keep the race interesting until the final turn. Games are of a manageable length, and they don't interfere with more casual conversations between players and non-players.
3. Depth
I flatly disagree that Settlers is a shallow game. It is true that it's simple, but complexity and depth are not the same things at all. Despite this great simplicity, there are several different paths to winning the game, with a variety of overlapping strategies. Play benefits from careful planning, but requires constant adaptation. And again, the social element adds as many layers as you and your fellow players bring to the game.
4. Fun
I've had a hard time finding a game that provokes the same kind of experience in players, hardcore or casual, young or old, whatever. The fact that it remains a horse race till the end, and so much of the game is trading and interacting, keeps it totally engaging for the duration. It succeeds at the rare accomplishment of actually facilitating human interaction between players. Very few of even the most lauded games in the hobby are able to promote the same kind of fun socializing, unless we're talking about actual party games (a genre which is probably underrated by many serious gamers, anyway).
All that being said...
Put together, these are the ingredients of a true classic. You could play it with parents and children at Thanksgiving, in a college dorm room, in the lunchroom in the right kind of corporate environment...to be honest, I've seen it played in all these places and more. You can learn it as a child and still enjoy it as an adult. It's balanced, nuanced, and painstakingly designed to be fun for everyone in the universe. It's a goddamn work of art, so bow down to Settlers of Catan!
As for the rest of the usual stuff: attractive, durable and simple components. Very Euro. It can be tricky to get everything back in the tray after unboxing, but when isn't it? The rules could be organized a little better, but if you look for it, you can derive an unambiguous ruling for pretty much whatever happens. Only once did we have to resolve a debate by consulting the online consensus (I forget what it was about, but I think I was wrong).
Any game collection is incomplete with it. For casual gamers, it should be a go-to for board game situations. For more devoted hobbyists, it simply needs to be studied and appreciated, and dusted off when you need to remember how good it is. It's the closest thing we've seen to chess in quite some time (I'm going to avoid hyperbole by refraining from specifying a time period, here).
The game arrived a week ago, and my wife and I, along with our 9 year old daughter, have played almost every day, some days multiple games per day. The game includes a "beginner" layout, with the game "hexes," dice roll markers, and even player starter positions in specific locations. This creates a very balanced game where each player has access to similar resources throughout the game. Playing with this layout makes it a lot easier for beginners to learn the rules and introduce some strategy without a lucky roll of the dice creating a huge gap. We played this way 3 or 4 times, then we switched to completely randomizing the layout according to the rules for subsequent games.
The game is won by earning 10 "victory" points. This can be reached by a combination of building and/or upgrading settlements, building roads, raising armies, and using development cards. Each activity requires spending a different combination of resource cards. Players have a chance of receiving resource cards upon each roll of the dice. Players may trade resource cards with the bank at ratios determined by settlement positions along the ocean, or may negotiate trade among each other. Numerous strategies may be employed determining where to place settlements, how to spend resources, and whether or not to trade with other players.
Quality of the game itself is great. The game board consists of 6 "border" pieces, 20 "hex" pieces, and 20 "tokens." All are made of very thick and durable cardboard, as are several game cards made of the same material. When the game arrived, all of those pieces were in sheets of perforated cardboard that needed to be punched out. The perforations were done properly and none of the pieces were torn or damaged during the punch-out process. Also included is the instructions, a promotional flyer for expansion sets, a deck of resource & development cards, wooden structure and road pieces, and a pair of standard 6 sided dice. I was surprised to see the wooden game pieces when most every game piece is made of plastic these days.
The only complaint I have quality wise is the cardboard border pieces. The die cutting was slightly off so when assembled the board has a slight bow to it, making it difficult to fit all of the hexes inside. Over time it seems to be "breaking in" and is becoming less and less of an issue. It could also be fixed with a razor knife to trim a few edges down to make it fit better. We've also already lost one of the small wooden road pieces, which isn't a quality issue, but it would be a great bonus if a few extra pieces were included.
Overall I am very pleased with the the quality and playability of the game, and we are enjoying playing it together as a family. I'm likely going to buy the 5-6 player expansion so we can play with more players when we have friends and family over. I highly recommend this game for anyone who wants a fun and challenging game.
来自其他国家/地区的热门评论
The slightly tedious point is that it takes around 15 mins to set-up. Otherwise, it is good time pass for nearly an hour.
Don't worry about the fact that this is meant for 10+ years. My daughter is able to comfortably understand the game and play it fine. She needs to be explained from a scenario and what action to take for the first few times and then it is all good. The only drawback that I see for her playing is that she will not know the theory or reasons behind some of the moves but would be able to do them as a matter of observation or practice.