Zhen Yu George Li is a passionate video game developer with over 20 years of experience in the field. As a seasoned software engineer, George has contributed significantly to the development of numerous games throughout his career. Currently serving as a senior development consultant at Unity. George's fascination with video games sparked during his college studies, igniting a passion that would shape his professional journey. During the early stages of his game development endeavors, George immersed himself in technologies such as Visual Basic, C/C++, DirectX, OpenGL, and Windows GUI. These foundational experiences laid the groundwork for his subsequent success in the industry. Throughout his career, George has made substantial contributions to various commercial games. Notable titles on his portfolio include Hallo Infinity, Magic Arena, Stela, Dead Rising 2, and The Bigs 2, etc. His involvement in these projects has allowed him to gain extensive knowledge and practical experience in a wide range of domains, including programming, game engines, gameplay and AI, graphics, animation, multiplayer, game physics, frontend, and multiplatform. In practical application, George used both the Unreal and Unity engines in the development of real game projects. In addition to his achievements as a game developer, George has also honed his teaching abilities during his eight years of college-level instruction. He has shared his knowledge and expertise with aspiring developers, serving as a lecturer at the Vancouver Film School, College of Interactive Arts, and Hefei Union University. During his teaching at VFS, George instructed students in the intricacies of Unreal Engine.
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